Game Development Mastery Program
Transform your creative ideas into playable experiences through our comprehensive 18-month journey. Starting September 2025, join a small cohort of ambitious creators ready to build their first commercial-quality games.
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Your Learning Journey
We've structured this program around real project development. Each phase builds on the previous one, and by month twelve, you'll be playtesting your own game with actual players.
Foundation & Core Mechanics
Start with Unity basics and C# fundamentals. Your first project will be a simple 2D platformer where you'll learn about player input, collision detection, and basic AI behavior.
Advanced Systems & 3D Development
Move into 3D game development with focus on character controllers, camera systems, and procedural generation. You'll build a small RPG-style game with inventory systems and basic dialogue trees.
Portfolio Project Development
Design and build your capstone game from concept to completion. This becomes the centerpiece of your portfolio, complete with proper documentation and marketing materials.
Professional Development
Polish your portfolio, learn about the business side of game development, and work on collaborative projects. We'll also cover freelancing basics and job application strategies.
Learn from Working Professionals
Our instructors split their time between teaching and active development. They bring current industry practices and real-world problem-solving experience to every session.
Brantley Kowalski
Lead Developer & Program Director
Eight years building indie games and working with small studios. Currently developing a puzzle-adventure game while teaching our advanced systems modules. His approach focuses on practical problem-solving over theoretical concepts.
Cordelia Voss
Game Designer & Creative Director
Started in mobile game design before moving to console development. She leads our design workshops and helps students develop their creative voice. Known for turning abstract ideas into concrete, playable mechanics.
Zelda Harrington
Technical Artist & Visual Development
Bridges the gap between art and programming in our curriculum. She teaches shader development, optimization techniques, and visual effects creation. Her background includes work on both 2D and 3D indie titles.